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Helmut 314
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Posted - 2004.12.08 17:15:00 -
[1]
Thing is, Ice mining and refining takes more skills and has a smaller market than ordinary ore. If the ice is sold below base prices, ice mining becomes less intersting since one can use the nice barge skills to mine scordite and make more isk.
One advantage of ice mining is of course that the ice roids are hard to pop, one belt lasts quite a while....
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Trying is the first step of failure - Homer J Simpson |
Helmut 314
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Posted - 2004.12.08 17:15:00 -
[2]
Thing is, Ice mining and refining takes more skills and has a smaller market than ordinary ore. If the ice is sold below base prices, ice mining becomes less intersting since one can use the nice barge skills to mine scordite and make more isk.
One advantage of ice mining is of course that the ice roids are hard to pop, one belt lasts quite a while....
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Trying is the first step of failure - Homer J Simpson |
Helmut 314
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Posted - 2004.12.20 11:23:00 -
[3]
The mining side of a Starbase cluster isnt a problem. The crunch comes when you actually want to process simple reactions into Advanced materials. Since you cant run enough silos to supply 2 reactors even on a Caldari tower the second stage processing is a very large part of the operating cost.
Reducing the reactors CPU to 2000 and Silos to 500 would make a big difference. Increase the grid requirements a bit instead. As it is now a mining or processing starbase uses ****loads of CPU and very little Power. That is a bit unbalanced, a strong bias towards Caldari and Gallente Towers. Everyone doesnt live in space with Caldari or Gallente ice......
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Trying is the first step of failure - Homer J Simpson |
Helmut 314
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Posted - 2004.12.20 11:23:00 -
[4]
The mining side of a Starbase cluster isnt a problem. The crunch comes when you actually want to process simple reactions into Advanced materials. Since you cant run enough silos to supply 2 reactors even on a Caldari tower the second stage processing is a very large part of the operating cost.
Reducing the reactors CPU to 2000 and Silos to 500 would make a big difference. Increase the grid requirements a bit instead. As it is now a mining or processing starbase uses ****loads of CPU and very little Power. That is a bit unbalanced, a strong bias towards Caldari and Gallente Towers. Everyone doesnt live in space with Caldari or Gallente ice......
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Trying is the first step of failure - Homer J Simpson |
Helmut 314
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Posted - 2005.01.06 20:07:00 -
[5]
Ok, heres my list.
1. Proper security settings for starbases. We need a way to allow use of the structures by people without giving total access to the base management. Its very easy to click the wrong thing and offline something by mistake.
2. Make CPU less important for starbase structures. Minmatar and Amarr towers are severely gimped by their lower CPU. It is not right that certain advanced materials can only be manufactured in a Caldari Starbase. Powergrid on the other hand is only used in the large guns. Rebalance the CPU and grid of all structures to make the different control towers more equal.
3. Ice harvesting needs a boost. Either by making the ice in 0.0 richer in helium or the ice in empire richer. Do you know how boring it is to sit and wait for 2 or three lumps of ice every 7.5 minutes ? Its a massive timesink and only encourages macromining.
4. Ore silos. A bulk storage structure is sorely needed. It doesnt have to have partitions (would be nice though), just lots and lots of room for storing ore and ice while waiting for the refinery to finish. A corp hangar array is too small for storing ores.
5. Manufacturing capabilities. Please.
That is my wishlist, I cant see that any of these changes would require much programming, except of course the security bit. But that part is an overlooked and very important thing. As it is now, you cant have a hauler drop off ore unless the "Configure equipment in space" box is checked in his corp settings. That means that they can also accidentally offline the array, or even unanchor it.
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Trying is the first step of failure - Homer J Simpson |
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